... Yuri's RevengeTM - October 2001 ( Westwood Studios / EA Games ) Command ... Revenge Story Arcs With such a rich history - all those titles spanning so many years ... Series Timeline Story Arcs Superweapon Countdown Icon Factions.
Neal Roger Tringham. Related works: Various additional works associated with the Tiberian series have been created. Command & Conquer: Sole Survivor (1997 WS) is an online player-versus-player game using units from Tiberian Dawn, with ...
Exploring the Depths of Computer Vision with Voxel Technology Fouad Sabry. NovaLogic's Comanche series of computer ... Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, and Command & Conquer: Yuri's Revenge were rendered using ...
Exploring Visual Realism in Computer Vision Fouad Sabry. NovaLogic's Comanche series of computer games utilizes ... Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, and Command & Conquer: Yuri's Revenge were rendered using ...
... Command & Conquer: Yuri's Revenge, which employed voxels to render most vehicles. Crysis, as well as Cryengine 2 and Cryengine 3, employ a terrain technology that combines heightmaps and voxels. Cube World, a role-playing action game ...
Exploring Terrain Representation through Computer Vision Fouad Sabry. NovaLogic's Comanche series of computer games ... Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, and Command & Conquer: Yuri's Revenge were rendered using ...
... Yuri's revenge in the Command & Conquer : Red Alert series of games . I felt it was a very sound design because it introduced new units in the Master Minds and Flying Disks , but also required competence with existing units and mastery ...
Exploring the Intersection of Vision and Virtual Worlds Fouad Sabry. NovaLogic's Comanche series of computer games ... Conquer: Tiberian Sun, Command & Conquer: Red Alert 2, and Command & Conquer: Yuri's Revenge were rendered using ...